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Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang

说明与用途

Parin 是一个用 D 语言编写的 2D 游戏引擎,兼具 raylib 的简洁和 Godot 的强大。它适合原型制作和内部工作流,但在投入生产前需检查依赖和维护情况。先把它集成到小型游戏中,验证稳定性和更新,再根据需要进行扩展。

实际用途

Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang may be useful when its README and activity match a concrete workflow.

限制与审查说明

Medium: useful for prototypes or internal workflows, with dependency and maintenance checks before production.

  • 来源: hackernews
  • 记录日期: 2026-10-16T13:22:49.000Z
原始来源