500+ Billion Tokens Later: Letting AI Agents Decompile A First‑Person Shooter
Description and use
An AI agent trained on 500 billion tokens cut FPS decompilation from weeks to days, yielding a high‑level code base for analysis.
Problem
Manual decompilation of a modern FPS is time‑consuming and requires deep reverse‑engineering expertise.
Outcome
The AI‑driven workflow reduced decompilation time from weeks to days, producing a usable code base for further research.
Workflow
- 1. Gather binary and assets of the FPS
- 2. Feed binary into a custom prompt for the LLM
- 3. Run the LLM to generate decompiled code snippets
- 4. Validate and refine outputs with a human reviewer
- 5. Compile the reconstructed code for testing
Evidence
The author used a large language model trained on 500 billion tokens to automate the decompilation process.
An AI agent produced a high‑level representation of the game’s code in a fraction of the time, enabling rapid analysis and modification.
- Record date: 2026-10-13T09:41:23.816Z