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500+ Billion Tokens Later: Letting AI Agents Decompile A First‑Person Shooter

Описание и применение

Использование ИИ‑агента, обученного на 500 млрд токенов, ускорило декомпиляцию шутера с недель до дней, предоставив высокоуровневый код для дальнейшего анализа.

Задача

Manual decompilation of a modern FPS is time‑consuming and requires deep reverse‑engineering expertise.

Результат

The AI‑driven workflow reduced decompilation time from weeks to days, producing a usable code base for further research.

Рабочий процесс

  • 1. Gather binary and assets of the FPS
  • 2. Feed binary into a custom prompt for the LLM
  • 3. Run the LLM to generate decompiled code snippets
  • 4. Validate and refine outputs with a human reviewer
  • 5. Compile the reconstructed code for testing

Доказательства

The author used a large language model trained on 500 billion tokens to automate the decompilation process.

Источник

An AI agent produced a high‑level representation of the game’s code in a fraction of the time, enabling rapid analysis and modification.

Источник

  • Дата записи: 2026-10-13T09:41:23.816Z