A Game That Replaces Doomscrolling, Powered by Local AI (Ollama)
Description and use
Field Dex turns a photo walk into a card‑pack opening game that rewards outdoor exploration with rarity, XP, gear, and a story, replacing endless scrolling with real‑world engagement.
Problem
Users often doomscroll instead of going outside, leading to wasted time and missed real-world experiences.
Outcome
Field Dex turns a simple photo walk into a gamified experience that rewards outdoor exploration with rare cards, XP, gear, and an evolving story, effectively replacing doomscrolling with real‑world engagement.
Workflow
- 1. Take photos of living things with the iPhone camera (no app needed).
- 2. Connect the iPhone to the laptop via Personal Hotspot and open Field Dex in Safari.
- 3. Upload today’s photos to the laptop; the local vision model (qwen2.5vl:3b) identifies each photo and assigns a rarity roll.
- 4. The text model (qwen2.5:3b) generates card flavour text, XP, gear unlocks, and a daily Wanted poster.
- 5. Reveal the card pack; XP and Dex updates appear only after flipping cards.
- 6. Read the story chapter that ends on a cliffhanger, motivating the next day’s walk.
Evidence
Field Dex is a pixel‑art creature‑collecting game where the creatures are real. You photograph a bird, a tree, a beetle or a flower on your normal iPhone camera, and when you get home you open the day's photos like a pack of trading cards.
Everything runs on your own laptop through Ollama. No accounts, no cloud, no API keys. Your photos never leave your devices.
The whole thing runs on a laptop with an RTX 3050 with 4 GB of VRAM. Identifying a photo takes roughly 6–9 seconds, and a batch of six photos, with their cards and the story chapter, finished in about 90 seconds.
- Record date: 2026-10-08T16:11:03.783Z