Adobe killed Flash in 2021. So I trapped its vengeful ghost in a 60 FPS Canvas fighter powered by local Gemma 3:4B
Description and use
The KillSwitch.swf game recreates the deprecated Flash runtime in the browser, letting players fight a Ghost AI powered by a local Gemma 3:4B model.
Problem
Adobe’s 2021 kill‑switch permanently disabled Flash Player, erasing 25 years of web‑based games and culture.
Outcome
The game demonstrates how a local AI can resurrect a deprecated runtime, providing a playable experience that honors Flash’s legacy while showcasing real‑time reinforcement learning and offline language model integration.
Workflow
- Open the live web link and click "⚡ BYPASS 2021 KILL‑SWITCH & EXECUTE" to launch the Flash runtime.
- Play the stickman fighter; the Ghost AI uses real‑time Q‑learning and Markov predictors to adapt to your moves.
- Between rounds, a local Gemma 3:4B model ingests combat telemetry, roasts the player, and tunes the Ghost’s state machine.
- Repeat rounds across five retro scenes, each with distinct AI behavior and procedural audio.
- Optionally run the local quickstart with Ollama to enable the Gemma‑powered edge AI mode.
Evidence
On January 12, 2021, Adobe triggered a hardcoded time‑bomb kill‑switch embedded deep inside the Flash Player runtime.
Meet KillSwitch.swf: a 60 FPS HTML5 Canvas stickman fighting game trapped inside a cracked Macromedia Flash Player 10.3 desktop window.
Layer 2: Local Google Gemma 3:4B Inter‑Round Tactical Cognition… between rounds, an offline Google Gemma 3:4B model running locally via Ollama ingests structured combat telemetry…
- Record date: 2026-11-02T08:29:03.154Z