AI agents can sound strategic while reasoning from events that never happened
Описание и применение
В минимально обоснованной среде ИИ-агенты создавали правдоподобные рассуждения на основе несуществующих событий, что приводило к галлюцинациям. Добавление канонического протокола, голосований и ночных действий создало наблюдаемые последствия, позволив проверять и корректировать ошибки.
Задача
AI agents produced plausible social reasoning based on nonexistent evidence, leading to hallucinations in a multi‑agent game.
Результат
Grounding the environment with a canonical record and observable consequences reduced unsupported reasoning and made factual errors contestable, though agents remained imperfect.
Рабочий процесс
- Design minimal game with no observable state
- Run three games with Hyperagent and observe hallucinations
- Add canonical public record, eliminations, night kills, and private info
- Run richer games (V2, V3) and monitor claim verifiability
- Document errors and corrections via operator notes
Доказательства
In the minimally grounded version, all three games contained confident social reasoning based on nonexistent behavior or operator-controlled conditions.
Adding a public transcript, eliminations, night actions, and private information created observable consequences and a shared record, allowing errors to be contested.
- Дата записи: 2026-09-15T21:30:46.341Z