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AtlasRepo

Binarising AI Line Art For Vector Traceability: What Survived The Adobe CSV Test

Description and use

Problem: Soft edges in AI line art produce gray halos that trigger Adobe rejections and inflate vector trace node counts. Solution: Convert to grayscale, apply Otsu thresholding, resize with nearest‑neighbor, verify node counts, and generate correct CSV metadata. Result: 39 of 40 assets passed review.

Problem

AI‑generated line art contains soft edges that produce gray halos, causing Adobe review rejections and excessive anchor points in vector traces.

Outcome

Implemented a pipeline that binarises AI line art using Otsu’s thresholding, resizes with nearest‑neighbor, verifies node counts, and generates correct CSV metadata, resulting in 39 successful submissions out of 40 assets.

Workflow

  • Convert image to grayscale and compute histogram
  • If histogram is bimodal, apply Otsu’s method to determine threshold; otherwise use fixed threshold 160
  • Binarise image using determined threshold
  • Resize image with nearest‑neighbor only after binarisation
  • Verify vector trace node count is in low hundreds per icon
  • Generate platform‑specific CSV metadata with correct header
  • Track submissions to avoid duplicates
  • Package and submit final assets

Evidence

I lost a full day of batch output to a single grayscale pixel.

Source

Adobe's review flagged a chunk of them for artifacts in the line work.

Source

After binarising at the right threshold: 312 nodes versus 1,847 nodes raw trace.

Source

The threshold is not 128… I burned a whole render cycle learning that.

Source

One process at a time, never fan out image jobs in parallel on a single core.

Source

  • Record date: 2026-10-18T18:11:04.681Z