Binarising AI Line Art For Vector Traceability: What Survived The Adobe CSV Test
Description and use
Problem: Soft edges in AI line art produce gray halos that trigger Adobe rejections and inflate vector trace node counts. Solution: Convert to grayscale, apply Otsu thresholding, resize with nearest‑neighbor, verify node counts, and generate correct CSV metadata. Result: 39 of 40 assets passed review.
Problem
AI‑generated line art contains soft edges that produce gray halos, causing Adobe review rejections and excessive anchor points in vector traces.
Outcome
Implemented a pipeline that binarises AI line art using Otsu’s thresholding, resizes with nearest‑neighbor, verifies node counts, and generates correct CSV metadata, resulting in 39 successful submissions out of 40 assets.
Workflow
- Convert image to grayscale and compute histogram
- If histogram is bimodal, apply Otsu’s method to determine threshold; otherwise use fixed threshold 160
- Binarise image using determined threshold
- Resize image with nearest‑neighbor only after binarisation
- Verify vector trace node count is in low hundreds per icon
- Generate platform‑specific CSV metadata with correct header
- Track submissions to avoid duplicates
- Package and submit final assets
Evidence
I lost a full day of batch output to a single grayscale pixel.
Adobe's review flagged a chunk of them for artifacts in the line work.
After binarising at the right threshold: 312 nodes versus 1,847 nodes raw trace.
The threshold is not 128… I burned a whole render cycle learning that.
One process at a time, never fan out image jobs in parallel on a single core.
- Record date: 2026-10-18T18:11:04.681Z