Board Game Rule Conflict Resolver
Описание и применение
Решатель конфликтов правил настольных игр использует Sanity как источник правдивой информации, автоматически выдавая решения без выдумки правил и предоставляя низко‑доверительный ответ при отсутствии данных.
Задача
Ambiguous board game interactions require authoritative rulings without inventing rules.
Результат
The resolver delivers authoritative rulings based on Sanity content, avoids rule invention, and provides a clear low‑confidence message when data is insufficient.
Рабочий процесс
- 1. Player inputs card names, game phase, and rule question.
- 2. Agent queries Sanity for each card document.
- 3. Agent searches for linked interactionConflict documents and errata.
- 4. Agent retrieves relevant gameRule documents ordered by priority.
- 5. Agent uses official ruling if available, otherwise applies rule hierarchy.
- 6. Agent returns a JSON verdict, reasoning, cited documents, and confidence level. If no authoritative data, returns a low‑confidence fallback.
Доказательства
The agent retrieves structured card text, official interaction rulings, errata, and core rule priorities from Sanity before producing a ruling.
When Sanity does not contain enough authoritative information, it returns a low‑confidence response explaining that there is insufficient official data rather than guessing.
The resolver is designed to avoid inventing rules.
- Дата записи: 2026-10-04T15:55:52.081Z