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Board Game Rule Conflict Resolver

说明与用途

棋盘游戏规则冲突解决器使用 Sanity 作为可信来源,自动提供裁决,避免编造规则,并在缺少数据时给出低置信度回复。

问题

Ambiguous board game interactions require authoritative rulings without inventing rules.

结果

The resolver delivers authoritative rulings based on Sanity content, avoids rule invention, and provides a clear low‑confidence message when data is insufficient.

工作流

  • 1. Player inputs card names, game phase, and rule question.
  • 2. Agent queries Sanity for each card document.
  • 3. Agent searches for linked interactionConflict documents and errata.
  • 4. Agent retrieves relevant gameRule documents ordered by priority.
  • 5. Agent uses official ruling if available, otherwise applies rule hierarchy.
  • 6. Agent returns a JSON verdict, reasoning, cited documents, and confidence level. If no authoritative data, returns a low‑confidence fallback.

证据

The agent retrieves structured card text, official interaction rulings, errata, and core rule priorities from Sanity before producing a ruling.

来源

When Sanity does not contain enough authoritative information, it returns a low‑confidence response explaining that there is insufficient official data rather than guessing.

来源

The resolver is designed to avoid inventing rules.

来源

  • 记录日期: 2026-10-04T15:55:52.081Z