Cocos 4 Is Open Source — But Is It Time to Leave Cocos Creator 3.8?
Описание и применение
Разработчик, использующий Cocos Creator 3.8 для WeChat‑мини‑игры, решает, стоит ли переходить на открытый Cocos 4, где движок, IDE (PinK) и CLI разделены. Он остаётся на 3.8 для текущих релизов, оценивает Cocos 4 для новых проектов с нативными целями или требованиями MIT и следит за зрелостью PinK и постепенным выпуском поддержки WeChat.
Задача
A solo developer running a WeChat mini‑game on Cocos Creator 3.8 must decide whether to migrate to the newly open‑source Cocos 4 ecosystem, which separates the engine, IDE (PinK), and CLI, and rolls out mini‑game support gradually.
Результат
The developer chooses to stay on Cocos Creator 3.8 for current WeChat releases, while keeping Cocos 4 on the table for future projects that need native targets or MIT licensing, and watches PinK and mini‑game support maturation before migrating.
Рабочий процесс
- 1. Identify platform target (WeChat vs native/Steam).
- 2. If target is WeChat, stay on Cocos Creator 3.8 to avoid migration cost and instability.
- 3. If target is native/Steam or MIT requirement, evaluate Cocos 4 by testing PinK alpha and CLI features.
- 4. Monitor PinK activation code availability and mini‑game support progress.
- 5. Decide to migrate only after sufficient PinK maturity and stable mini‑game support, respecting the six‑month deprecation window.
Доказательства
Cocos 4 is fully open source under the standard MIT license
PinK is a new IDE. The Cocos Creator editor you know (and that I've shipped two projects on) is battle-tested. PinK is where visual editing is migrating — its maturity is unproven, and as of this writing it's shipping in alpha behind activation codes.
The WeChat mini-game target is "gradual."
- Дата записи: 2026-10-13T04:40:56.077Z