Cocos 4 Is Open Source — But Is It Time to Leave Cocos Creator 3.8?
说明与用途
一名使用 Cocos Creator 3.8 开发微信小游戏的独立开发者,决定是否迁移到新开源的 Cocos 4。Cocos 4 将引擎、IDE(PinK)和 CLI 分离,并逐步推出微信小游戏支持。开发者目前保留 3.8 以维持稳定发布,评估 Cocos 4 以满足原生或 MIT 需求,并在 PinK 成熟及微信支持稳定后再迁移。
问题
A solo developer running a WeChat mini‑game on Cocos Creator 3.8 must decide whether to migrate to the newly open‑source Cocos 4 ecosystem, which separates the engine, IDE (PinK), and CLI, and rolls out mini‑game support gradually.
结果
The developer chooses to stay on Cocos Creator 3.8 for current WeChat releases, while keeping Cocos 4 on the table for future projects that need native targets or MIT licensing, and watches PinK and mini‑game support maturation before migrating.
工作流
- 1. Identify platform target (WeChat vs native/Steam).
- 2. If target is WeChat, stay on Cocos Creator 3.8 to avoid migration cost and instability.
- 3. If target is native/Steam or MIT requirement, evaluate Cocos 4 by testing PinK alpha and CLI features.
- 4. Monitor PinK activation code availability and mini‑game support progress.
- 5. Decide to migrate only after sufficient PinK maturity and stable mini‑game support, respecting the six‑month deprecation window.
证据
Cocos 4 is fully open source under the standard MIT license
PinK is a new IDE. The Cocos Creator editor you know (and that I've shipped two projects on) is battle-tested. PinK is where visual editing is migrating — its maturity is unproven, and as of this writing it's shipping in alpha behind activation codes.
The WeChat mini-game target is "gradual."
- 记录日期: 2026-10-13T04:40:56.077Z