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AtlasRepo

How Feather Engine’s Pixel Art Trees Stay Procedural and Editable

Description and use

Pixel Art Trees plugin for Feather Engine lets artists create and edit procedural trees directly in the editor, offering 45 base leaf and growth combinations and real‑time parameter tweaking.

Problem

Creating stylized vegetation often requires juggling between the engine and external sprite editors, leading to fragmented workflows and a proliferation of assets.

Outcome

The plugin provides a tight editor loop, deterministic leaf atlases, and fully editable tree recipes that integrate with Feather’s live collaboration and rendering systems.

Workflow

  • Install Pixel Art Trees from Feather’s Asset Store
  • Open the plugin via View → Extensions
  • Select a leaf style and growth habit
  • Adjust seed and palette while the tree updates live
  • Plant a single tree or snap a grove to terrain with one click
  • Fine‑tune the tree using the main Tree Builder

Evidence

The plugin generates a deterministic 32×32 leaf atlas from code instead of importing bitmap sprites.

Source

A creator can plant one tree or place a terrain‑snapped grove in a click, then continue fine‑tuning with the main Tree Builder.

Source

  • Record date: 2026-09-05T16:32:48.185Z