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AtlasRepo

How Feather Engine’s Pixel Art Trees Stay Procedural and Editable

Описание и применение

Плагин Pixel Art Trees для Feather Engine позволяет художникам создавать и редактировать процедурные деревья прямо в редакторе, используя набор из 45 базовых комбинаций листьев и роста, а также настраивать параметры в реальном времени.

Задача

Creating stylized vegetation often requires juggling between the engine and external sprite editors, leading to fragmented workflows and a proliferation of assets.

Результат

The plugin provides a tight editor loop, deterministic leaf atlases, and fully editable tree recipes that integrate with Feather’s live collaboration and rendering systems.

Рабочий процесс

  • Install Pixel Art Trees from Feather’s Asset Store
  • Open the plugin via View → Extensions
  • Select a leaf style and growth habit
  • Adjust seed and palette while the tree updates live
  • Plant a single tree or snap a grove to terrain with one click
  • Fine‑tune the tree using the main Tree Builder

Доказательства

The plugin generates a deterministic 32×32 leaf atlas from code instead of importing bitmap sprites.

Источник

A creator can plant one tree or place a terrain‑snapped grove in a click, then continue fine‑tuning with the main Tree Builder.

Источник

  • Дата записи: 2026-09-05T16:32:48.185Z