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AtlasRepo

How Feather Engine’s Pixel Art Trees Stay Procedural and Editable

说明与用途

Feather Engine 的 Pixel Art Trees 插件让艺术家能够直接在编辑器中创建和编辑程序化树木,提供 45 种叶片和生长组合,并支持实时参数调整。

问题

Creating stylized vegetation often requires juggling between the engine and external sprite editors, leading to fragmented workflows and a proliferation of assets.

结果

The plugin provides a tight editor loop, deterministic leaf atlases, and fully editable tree recipes that integrate with Feather’s live collaboration and rendering systems.

工作流

  • Install Pixel Art Trees from Feather’s Asset Store
  • Open the plugin via View → Extensions
  • Select a leaf style and growth habit
  • Adjust seed and palette while the tree updates live
  • Plant a single tree or snap a grove to terrain with one click
  • Fine‑tune the tree using the main Tree Builder

证据

The plugin generates a deterministic 32×32 leaf atlas from code instead of importing bitmap sprites.

来源

A creator can plant one tree or place a terrain‑snapped grove in a click, then continue fine‑tuning with the main Tree Builder.

来源

  • 记录日期: 2026-09-05T16:32:48.185Z