How I Built an Action Game with Godot During a Global Teen Hackathon with Prizes
Description and use
The author built the CodeWare game in 51 hours, earned 1013 Stardust, and received a 3D printer, overcoming a lack of prior Godot experience.
Problem
The author wanted to create a more substantial project than a simple beginner tutorial to earn a higher Stardust payout in the Stardance hackathon.
Outcome
The author built a complete action game in 51 h, earned a high Stardust payout, and received a 3D printer prize, while gaining experience in Godot and game development.
Workflow
- Installed Godot and set up a new project
- Designed a title screen with mountain range and logo links
- Implemented five minigames with timers and life system
- Added win/lose endings and abstract themes
- Debugged and polished gameplay
- Uploaded builds to Itch.io, GitHub Pages, and GitHub Releases
- Submitted project to Stardance and received reviews
- Calculated Stardust payout using multiplier and hours
- Redeemed 802 Stardust for a Bambu Lab A1 Mini 3D Printer
Evidence
I had absolutely no experience in any sort of game development. I didn't even have Godot—or any game engine, as a matter of fact—on my computer.
I spent 51 hours and 38 minutes of real coding time, backed by a time tracker also provided by Hack Club.
I did so well on this project that I got an unimaginable payout of 1013 Stardust with a 16.45x out of 20x multiplier, with a 20% bonus for being "Blessed" because of my thoughtful voting.
The game is accessible on its own Itch.io page and GitHub Pages site and has Linux, Windows, and even Web downloads available at its GitHub Releases Page.
- Record date: 2026-10-22T04:11:36.019Z