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How I Built an Action Game with Godot During a Global Teen Hackathon with Prizes

Description and use

A teen coder with no prior game development experience built CodeWare in 51 h 38 m, earned 1013 Stardust, and won a 3D printer.

Problem

A teen coder wanted to create a more substantial project than the beginner mission to earn a higher Stardust payout and potentially win a 3D printer.

Outcome

The project achieved a high multiplier (16.45x) and 20% bonus, resulting in 1013 Stardust, enough to purchase a 3D printer.

Workflow

  • Installed Godot and set up a new project
  • Designed the game concept and minigame mechanics
  • Implemented minigames and timers
  • Polished graphics and added sound
  • Tested gameplay and fixed bugs
  • Submitted the project to Stardance
  • Received reviews and calculated Stardust payout
  • Redeemed Stardust for a 3D printer

Evidence

I had absolutely no experience in any sort of game development. I didn't even have Godot—or any game engine, as a matter of fact—on my computer.

Source

I spent 51 hours and 38 minutes of real coding time, backed by a time tracker also provided by Hack Club.

Source

I did so well on this project that I got an unimaginable payout of 1013 Stardust with a 16.45x out of 20x multiplier, with a 20% bonus for being "Blessed" because of my thoughtful voting.

Source

The game is a collection of fast-paced, action-filled minigames.

Source

  • Record date: 2026-11-01T10:28:53.278Z