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How I Built an Action Game with Godot During a Global Teen Hackathon with Prizes

Описание и применение

Автор создал игру CodeWare в Godot за 51 час, заработал 1013 Stardust и купил 3D‑принтер.

Задача

The author wanted to create a more substantial project than a simple beginner tutorial to earn a higher Stardust payout in the Stardance hackathon.

Результат

The author successfully built a polished action game in 51 hours, earned a high Stardust payout, and purchased a 3D printer.

Рабочий процесс

  • 1. Joined Stardance hackathon and chose a beginner mission requiring 5 hours of coding.
  • 2. Decided to exceed the beginner scope to avoid a simple tutorial submission.
  • 3. Installed Godot engine and set up a new project.
  • 4. Designed the game world (Tyleruploads Mountain Range) and minigames with timers.
  • 5. Implemented gameplay mechanics, lives, and win/lose conditions.
  • 6. Iteratively tested and debugged to polish the game.
  • 7. Added documentation, devlogs, and README for storytelling.
  • 8. Uploaded the game to Itch.io, GitHub Pages, and GitHub Releases.
  • 9. Submitted the project to Stardance and received reviews.
  • 10. Calculated Stardust payout and purchased the 3D printer.

Доказательства

I had absolutely no experience in any sort of game development. I didn't even have Godot—or any game engine, as a matter of fact—on my computer.

Источник

I spent 51 hours and 38 minutes of real coding time, backed by a time tracker also provided by Hack Club.

Источник

I did so well on this project that I got an unimaginable payout of 1013 Stardust with a 16.45x out of 20x multiplier, with a 20% bonus for being "Blessed" because of my thoughtful voting.

Источник

The game is a collection of fast‑paced, action‑filled minigames. Each minigame has a timer you can hear ticking throughout the game.

Источник

  • Дата записи: 2026-10-22T04:11:31.890Z