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How I Built an Action Game with Godot During a Global Teen Hackathon with Prizes

Description and use

The author built a small action game in Godot over 51 h 38 m, earned 1013 Stardust, and used the reward to buy a 3D printer.

Problem

Create a small action game quickly to earn digital currency for a hackathon shop.

Outcome

The author completed a fully playable action game in 51 h 38 m, earned 1013 Stardust, and used the reward to purchase a 3D printer.

Workflow

  • 1. Joined Stardance hackathon and accepted the beginner mission.
  • 2. Installed Godot engine and set up a new project named CodeWare.
  • 3. Followed the mission tutorial to create basic gameplay elements.
  • 4. Reflected on the project’s purpose and decided to expand beyond the tutorial.
  • 5. Designed five minigames with timers and life mechanics.
  • 6. Implemented game logic, graphics, and sound in Godot over 51 h 38 m of coding.
  • 7. Added a title screen featuring the Tyleruploads Mountain Range and a logo made of links.
  • 8. Created a GitHub repository with detailed devlogs, README, and extras page.
  • 9. Published builds for Linux, Windows, and Web on Itch.io and GitHub Releases.
  • 10. Submitted the project to Stardance and awaited reviews.
  • 11. Received 12 reviews, calculated multiplier, and earned 1013 Stardust.
  • 12. Purchased a Bambu Lab A1 Mini 3D printer using the earned Stardust.

Evidence

I had absolutely no experience in any sort of game development.

Source

I spent 51 hours and 38 minutes of real coding time.

Source

I did not need to wait until November! I got an unimaginable payout of 1013 Stardust with a 16.45x multiplier.

Source

The game is accessible on its own Itch.io page and GitHub Pages site.

Source

  • Record date: 2026-10-15T00:42:13.354Z