How I Built an Action Game with Godot During a Global Teen Hackathon with Prizes
Description and use
The author built a small action game in Godot over 51 h 38 m, earned 1013 Stardust, and used the reward to buy a 3D printer.
Problem
Create a small action game quickly to earn digital currency for a hackathon shop.
Outcome
The author completed a fully playable action game in 51 h 38 m, earned 1013 Stardust, and used the reward to purchase a 3D printer.
Workflow
- 1. Joined Stardance hackathon and accepted the beginner mission.
- 2. Installed Godot engine and set up a new project named CodeWare.
- 3. Followed the mission tutorial to create basic gameplay elements.
- 4. Reflected on the project’s purpose and decided to expand beyond the tutorial.
- 5. Designed five minigames with timers and life mechanics.
- 6. Implemented game logic, graphics, and sound in Godot over 51 h 38 m of coding.
- 7. Added a title screen featuring the Tyleruploads Mountain Range and a logo made of links.
- 8. Created a GitHub repository with detailed devlogs, README, and extras page.
- 9. Published builds for Linux, Windows, and Web on Itch.io and GitHub Releases.
- 10. Submitted the project to Stardance and awaited reviews.
- 11. Received 12 reviews, calculated multiplier, and earned 1013 Stardust.
- 12. Purchased a Bambu Lab A1 Mini 3D printer using the earned Stardust.
Evidence
I had absolutely no experience in any sort of game development.
I spent 51 hours and 38 minutes of real coding time.
I did not need to wait until November! I got an unimaginable payout of 1013 Stardust with a 16.45x multiplier.
The game is accessible on its own Itch.io page and GitHub Pages site.
- Record date: 2026-10-15T00:42:13.354Z