How I Made a Brotato Clone on a 2013 Laptop using AI and Zero Coding Skills
Description and use
Developed a Brotato clone on a 2013 laptop without coding skills, using Godot and Gemini AI, published on Google Play, and ran a Google Ads campaign.
Problem
Develop a game on a low‑spec 2013 laptop without coding skills.
Outcome
The game achieved 5,000 downloads and $5 in revenue over two months, with a projected break‑even in two years.
Workflow
- 1. Chose Godot as a free, lightweight engine
- 2. Watched tutorials to learn Godot basics
- 3. Used Gemini AI to generate code snippets and fix errors
- 4. Iteratively fixed AI‑generated bugs and learned from fixes
- 5. Added custom active skills and upgrades
- 6. Published the game on Google Play
- 7. Ran a 15‑day Google Ads campaign with a $2 daily budget
- 8. Monitored downloads and crash reports
- 9. Adjusted marketing strategy based on results
Evidence
I immediately downloaded Unity and Unreal Engine. But my veteran laptop took one look at those programs, fired up its fans at max speed, and basically treated me like a poor, ugly, unsmart guy trying to hit on a 10/10 girl—it straight‑up looked down on me and gave zero response.
I immediately started binge‑watching tutorials. Everything related to Godot: Udemy, YouTube, Spotify podcasts, Brazilian soap operas, morning health shows on TV—whatever I could find.
Turns out… it was all pure hallucinations.
The result? Exactly 5,000 downloads.
Right now, the game is making me a solid passive income: an average of $0.003 per day. I made $5 in 2 months! My total production cost was $20 for AI subscriptions and $50 for ads.
- Record date: 2026-10-20T22:41:22.026Z