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AtlasRepo

How I Made a Brotato Clone on a 2013 Laptop using AI and Zero Coding Skills

Description and use

Developed a Brotato clone on a 2013 laptop without coding skills, using Godot and Gemini AI, published on Google Play, and ran a Google Ads campaign.

Problem

Develop a game on a low‑spec 2013 laptop without coding skills.

Outcome

The game achieved 5,000 downloads and $5 in revenue over two months, with a projected break‑even in two years.

Workflow

  • 1. Chose Godot as a free, lightweight engine
  • 2. Watched tutorials to learn Godot basics
  • 3. Used Gemini AI to generate code snippets and fix errors
  • 4. Iteratively fixed AI‑generated bugs and learned from fixes
  • 5. Added custom active skills and upgrades
  • 6. Published the game on Google Play
  • 7. Ran a 15‑day Google Ads campaign with a $2 daily budget
  • 8. Monitored downloads and crash reports
  • 9. Adjusted marketing strategy based on results

Evidence

I immediately downloaded Unity and Unreal Engine. But my veteran laptop took one look at those programs, fired up its fans at max speed, and basically treated me like a poor, ugly, unsmart guy trying to hit on a 10/10 girl—it straight‑up looked down on me and gave zero response.

Source

I immediately started binge‑watching tutorials. Everything related to Godot: Udemy, YouTube, Spotify podcasts, Brazilian soap operas, morning health shows on TV—whatever I could find.

Source

Turns out… it was all pure hallucinations.

Source

The result? Exactly 5,000 downloads.

Source

Right now, the game is making me a solid passive income: an average of $0.003 per day. I made $5 in 2 months! My total production cost was $20 for AI subscriptions and $50 for ads.

Source

  • Record date: 2026-10-20T22:41:22.026Z