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AtlasRepo

I built a browser wave‑survival FPS with Three.js

Description and use

Browser‑only FPS with endless enemy waves, 8 weapons, and custom B* pathfinding, built on Three.js without downloads.

Problem

Create a playable first‑person shooter that runs entirely in the browser without downloads, offering multiple weapons, enemy types, and endless boss waves.

Outcome

A browser‑only FPS with diverse weapons, enemies, and endless boss waves, playable without downloads.

Workflow

  • 1. Set up Three.js project structure
  • 2. Implemented player controls and camera
  • 3. Created 8 weapon models and shooting mechanics
  • 4. Designed 7 enemy types with AI
  • 5. Developed custom B* pathfinding for enemies
  • 6. Added endless boss wave logic
  • 7. Optimized performance for browser play
  • 8. Hosted the game on GitHub Pages

Evidence

I built a browser wave‑survival FPS with Three.js — no download, just open and play. 8 weapons, 7 enemy types, custom B* pathfinding, endless boss waves.

Source

GitHub - guangzhoueven/fps: 一个有趣,好玩的原创FPS游戏。

Source

  • Record date: 2026-10-02T17:40:52.506Z