Loading page...Загружаем страницу...正在加载页面...
AtlasRepo

I built a jungle survival browser game where you co-op with an AI agent

说明与用途

一款浏览器游戏,玩家探索丛林,AI通过WebMCP规划防御。

问题

Developing an engaging browser game that integrates AI for strategic defense while keeping player control for exploration and combat.

结果

A playable browser game where AI strategically places defenses during dusk, enhancing gameplay without taking full control from the player.

工作流

  • 1. Design game phases: morning, dusk, night.
  • 2. Implement game loop and canvas rendering in vanilla JS.
  • 3. Register WebMCP tools for AI: get_game_state, get_planning_context, place_spike_trap, build_barricade, set_fire.
  • 4. During dusk, AI reads game state and planning context, then calls defense tools to place traps and barricades.
  • 5. During night, player defends against slimes while AI‑placed defenses intercept attacks.
  • 6. Deploy static site on Vercel; provide demo video and source code.

证据

The game registers 5 tools. Four of them only exist during the dusk phase: get_game_state, get_planning_context, place_spike_trap, build_barricade, set_fire.

来源

I tested it with Chrome's WebMCP flag and the Model Context Tool Inspector extension.

来源

  • 记录日期: 2026-09-08T21:01:58.126Z