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AtlasRepo

I built a localization pass that never lets an unreleased game script leave the laptop

Описание и применение

locsmith — локальный инструмент, который переводит строки игры с помощью открытой модели Gemma 4, проверяет placeholders, теги, длину и глоссарий, и помечает строки, требующие ручного обзора, тем самым защищая NDA‑защищённый контент.

Задача

Unreleased game scripts cannot be sent to cloud APIs due to NDAs, and agency translation passes are costly; raw machine translation often breaks placeholders, tags, and UI length limits.

Результат

locsmith translated 13 strings (en→ru) in 200 s on a 16 GB M1, 11/13 passed validation, 2 flagged for review due to UI length overflows, no placeholders or tags were lost, and glossary terms were correctly inflected.

Рабочий процесс

  • Batch strings with context and glossary hints
  • Send batch to local model (Gemma 4 via Ollama)
  • Validate placeholders, tags, line breaks, max_len, glossary terms
  • If validation fails, retry with specific error prompt
  • Mark unresolved strings as review
  • Output CSV with status flags
  • Use non‑zero exit code to gate CI

Доказательства

locsmith handles the boring 80% before a human translator sees the file: It batches strings to a local model with context hints and the glossary terms relevant to that batch.

Источник

It validates every result: placeholders and rich-text tags must match the source exactly (reordering is allowed), line breaks are preserved, per-string max_len is respected, and glossary terms are used.

Источник

One command against the bundled sample (13 strings, English → Russian, with a glossary): python3 locsmith.py samples/strings.csv --to ru -g samples/glossary.ru.csv translated 13/13 gemma4:12b @ http://localhost:11434/v1 strings: 13 ok: 11 needs review: 2 auto-fixed on retry: 0 cached: 0 time: 200.2s (15.40s per new string)

Источник

  • Дата записи: 2026-10-14T22:41:17.508Z