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I Rewrote One Function in Squirrel, Then in C. One Line of Python Was Just as Fast

Description and use

Rewrote a small function from Python to C, integrating it via cffi without manual build steps. Performance gain was minimal, but the workflow became simpler and ready for future C integration.

Problem

Adding a C function to a Python game engine without a build step, while keeping performance and simplicity.

Outcome

The C rewrite eliminated VM overhead and float conversions, but the performance gain was negligible for a three-comparison function. The main benefit was a clean, zero-configuration integration path for future C code.

Workflow

  • Write C source (mathutil.c) and header (mathutil.h) with function declaration.
  • Configure cffi to load header and source, specifying include dirs and libraries.
  • Use functools.cache to trigger rebuild only when source or header changes.
  • Import compiled module via c_source and expose clamp function to Python.
  • Run engine; C function is called directly, eliminating VM overhead.
  • Verify import errors and rebuild if binary mismatches Python version.
  • Commit only source files, not build artifacts, and update CI to build on all platforms.

Evidence

I spent two weeks and two language integrations optimizing a function whose body costs less than calling it.

Source

Link the math library on POSIX and not on Windows. MSVC goes looking for m.lib and fails.

Source

  • Record date: 2026-09-18T07:31:07.065Z