I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.
Description and use
<p>In the previous post, I started working out what EvoWild Run is actually supposed to be as a game.</p> <p>Raise Creatures. Breed them. Continue their lineages across generations.</p> <p>Race them on Courses with different conditions, then use the results to influence the next breeding decisions.</p> <p>Eventually, players may also be able to create Courses themselves.</p> <p>But one major question was still unresolved:</p> <p><strong>What does the player actually do after the race starts?</strong></p> <p>I left that question open in the previous post.</p> <p><a href="https://dev.to/badjoke-
Problem
<p>In the previous post, I started working out what EvoWild Run is actually supposed to be as a game.</p> <p>Raise Creatures. Breed them. Continue their lineages across generations.</p> <p>Race them on Courses with different conditions, then use the results to influence the next breeding decisions.</p> <p>Eventually, players may also be able to create Courses themselves.</p> <p>But one major question was still unresolved:</p> <p><strong>What does the player actually do after the race starts?</strong></p> <p>I left that question open in the previous post.</p> <p><a href="https://dev.to/badjoke-
Outcome
<p>In the previous post, I started working out what EvoWild Run is actually supposed to be as a game.</p> <p>Raise Creatures. Breed them. Continue their lineages across generations.</p> <p>Race them on Courses with different conditions, then use the results to influence the next breeding decisions.</p> <p>Eventually, players may also be able to create Courses themselves.</p> <p>But one major question was still unresolved:</p> <p><strong>What does the player actually do after the race starts?</strong></p> <p>I left that question open in the previous post.</p> <p><a href="https://dev.to/badjoke-
Evidence
I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.
- Record date: 2026-09-22T16:45:44.457Z