I turned my Claude Code sessions into an RPG campaign (and it guards my .env)
Description and use
<p>Long Claude Code sessions turn into a wall of text. Lots of tools run, files change, subagents go off on their own, and after an hour I often had no idea what the session was trying to achieve anymore.</p> <p>So I built <strong>Hero Journey</strong>, a mod for Claude Code that turns the session into a small RPG campaign. It's open source (MIT), in beta, and built for the Claude Code desktop app first.</p> <p><strong>Repo:</strong> <a href="https://github.com/soulrocha/Claude-code-hero-journey" rel="noopener noreferrer">https://github.com/soulrocha/Claude-code-hero-journey</a></p> <p><a href
Problem
<p>Long Claude Code sessions turn into a wall of text. Lots of tools run, files change, subagents go off on their own, and after an hour I often had no idea what the session was trying to achieve anymore.</p> <p>So I built <strong>Hero Journey</strong>, a mod for Claude Code that turns the session into a small RPG campaign. It's open source (MIT), in beta, and built for the Claude Code desktop app first.</p> <p><strong>Repo:</strong> <a href="https://github.com/soulrocha/Claude-code-hero-journey" rel="noopener noreferrer">https://github.com/soulrocha/Claude-code-hero-journey</a></p> <p><a href
Outcome
<p>Long Claude Code sessions turn into a wall of text. Lots of tools run, files change, subagents go off on their own, and after an hour I often had no idea what the session was trying to achieve anymore.</p> <p>So I built <strong>Hero Journey</strong>, a mod for Claude Code that turns the session into a small RPG campaign. It's open source (MIT), in beta, and built for the Claude Code desktop app first.</p> <p><strong>Repo:</strong> <a href="https://github.com/soulrocha/Claude-code-hero-journey" rel="noopener noreferrer">https://github.com/soulrocha/Claude-code-hero-journey</a></p> <p><a href
Evidence
I turned my Claude Code sessions into an RPG campaign (and it guards my .env)
- Record date: 2026-10-14T23:41:00.600Z