I Was Overwhelmed, So I Turned My GitHub Profile Into a Roguelike Dungeon
Description and use
The author built a roguelike dungeon profile using a C# generator and GitHub Actions to daily update SVG slices, turning contributions into an engaging visual story.
Problem
The author was overwhelmed with a long to‑do list and needed a motivating project to regain momentum.
Outcome
The project transformed the author’s GitHub profile into an engaging roguelike dungeon, providing daily visual feedback on contributions and motivating task completion.
Workflow
- 1. Inspired by George Kobaidze’s cyberpunk console profile.
- 2. Designed a roguelike dungeon theme and built a .NET 10 console generator.
- 3. Created SVG slices for each profile section (header, dungeon, inventory, quests, footer).
- 4. Implemented a GitHub Action to run the generator daily and commit updated SVGs and README.
- 5. Added a GitHub Pages site for interactive hover tooltips on the dungeon.
- 6. Refined rendering rules (960px width, 40px multiples, side rails, clickable quest cards).
- 7. Fixed bugs (private contributions, language weighting, open‑source PR counts, token errors, line rendering, cache busting).
Evidence
I started small: a header with a typing animation, built by animating a clipPath width one character at a time.
A GitHub Action runs the generator every day and commits only if something changed:
Each day becomes a 14px tile: 0 contributions = stone wall, more contributions = brighter floor tiles, busiest days = treasure chests.
- Record date: 2026-10-25T05:26:07.250Z