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AtlasRepo

KaijuEngine/kaiju — General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor

Description and use

KaijuEngine / kaiju is an open‑source, general‑purpose game engine written in Go that supports both 3D and 2D development using the Vulkan graphics API. It includes a built‑in editor for scene construction, asset management, and real‑time preview, making it suitable for rapid prototyping and production‑level games. The project also integrates AI/ML utilities and frontend tooling to streamline gameplay logic and visual scripting.

Problem

KaijuEngine/kaiju may be useful when its README and activity match a concrete workflow.

Outcome

Medium: useful for prototypes or internal workflows, with dependency and maintenance checks before production.

Evidence

General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor

Source

  • Record date: 2026-09-19T02:15:26.987Z