KaijuEngine/kaiju — General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
Description and use
KaijuEngine / kaiju is an open‑source, general‑purpose game engine written in Go that supports both 3D and 2D development using the Vulkan graphics API. It includes a built‑in editor for scene construction, asset management, and real‑time preview, making it suitable for rapid prototyping and production‑level games. The project also integrates AI/ML utilities and frontend tooling to streamline gameplay logic and visual scripting.
Problem
KaijuEngine/kaiju may be useful when its README and activity match a concrete workflow.
Outcome
Medium: useful for prototypes or internal workflows, with dependency and maintenance checks before production.
Evidence
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
- Record date: 2026-09-19T02:15:26.987Z