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The Last Clue: A Spooky Multiplayer Imposter Game Powered by Arduino UNO Q

Description and use

A local LAN multiplayer word‑guessing game built on Arduino UNO Q, featuring a reactive LED ghost and a local Qwen AI for spooky narration. Players guess a horror word while one Imposter tries to blend in.

Problem

Create a local, LAN‑based multiplayer word‑guessing game that incorporates a physical ghost character and runs entirely on an Arduino UNO Q without external servers or cloud AI.

Outcome

The game enables 4–10 players to play a horror‑themed word‑guessing game locally, with a physical ghost reacting to events and a local AI providing spooky content, all without external servers.

Workflow

  • 1. Connect UNO Q to Wi‑Fi and host FastAPI server.
  • 2. Players join via browser or QR code, receiving secret roles (word or category).
  • 3. Players submit one‑word clues through the web interface.
  • 4. After each round, players decide to continue or vote; voting is secret via WebSockets.
  • 5. Ghost animations on the LED matrix react to clue rounds, voting, and final reveal.
  • 6. If the Imposter is caught, they guess the word; correct guess wins Imposter, wrong guess wins survivors.
  • 7. Local Qwen model generates ghostmaster messages and horror content during gameplay.

Evidence

The Last Clue is a multiplayer word‑guessing game inspired by games like Imposter and Undercover, with a horror twist.

Source

The UNO Q is not just displaying a random animation. Its LED matrix reacts to actual game events.

Source

I used: Model: Qwen 3.5 0.8B Execution: Local inference on Arduino UNO Q.

Source

  • Record date: 2026-11-01T23:13:59.735Z