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AtlasRepo

We turned handmade art dolls into playable 3D characters in the browser

Описание и применение

Мы превратили ручные куклы в интерактивных 3D‑персонажей, оптимизировав текстуры и загрузку, чтобы они работали в браузере.

Задача

Convert physical handmade dolls into interactive 3D characters while preserving recognizability and meeting web performance constraints.

Результат

Dolls are now playable 3D characters in a browser world; initial load reduced from 98.7 MB to 41.7 MB by skipping the 57 MB ASTC layer in a lite build, while maintaining high‑resolution textures on demand.

Рабочий процесс

  • Select maker’s photos to preserve recognizability
  • Reconstruct doll into canonical standing pose, normalise background, pose and lighting
  • Rig and animate with a small set of stock clips (idle, walk, run, sit, wave, dance)
  • Apply quality gate: colour match, feet on ground plane, remove display stand
  • Install as floor‑anchored GLB with LODs

Доказательства

We wanted to know what happens if that doll does not stop at the product page. So we built Doll World: a browser 3D world where the physical doll becomes a character that walks around

Источник

One texture was 86% of a 22MB asset

Источник

First load was 98.7MB

Источник

We deliberately did not trade away polygons or final texture resolution to get there.

Источник

Ship what works, park what does not.

Источник

  • Дата записи: 2026-10-07T13:56:00.417Z