We turned handmade art dolls into playable 3D characters in the browser
Описание и применение
Мы превратили ручные куклы в интерактивных 3D‑персонажей, оптимизировав текстуры и загрузку, чтобы они работали в браузере.
Задача
Convert physical handmade dolls into interactive 3D characters while preserving recognizability and meeting web performance constraints.
Результат
Dolls are now playable 3D characters in a browser world; initial load reduced from 98.7 MB to 41.7 MB by skipping the 57 MB ASTC layer in a lite build, while maintaining high‑resolution textures on demand.
Рабочий процесс
- Select maker’s photos to preserve recognizability
- Reconstruct doll into canonical standing pose, normalise background, pose and lighting
- Rig and animate with a small set of stock clips (idle, walk, run, sit, wave, dance)
- Apply quality gate: colour match, feet on ground plane, remove display stand
- Install as floor‑anchored GLB with LODs
Доказательства
We wanted to know what happens if that doll does not stop at the product page. So we built Doll World: a browser 3D world where the physical doll becomes a character that walks around
One texture was 86% of a 22MB asset
First load was 98.7MB
We deliberately did not trade away polygons or final texture resolution to get there.
Ship what works, park what does not.
- Дата записи: 2026-10-07T13:56:00.417Z