What interactive video world models actually do on one GPU (and a tool to check)
说明与用途
LiveFrame 可测量任何 GPU 上交互式视频世界模型的实际帧率,提供可验证的账本,并揭示声明与实际性能之间的差距。
问题
Publishers quote frame rates for interactive video world models without specifying hardware, leading to misleading expectations for users who run models on single GPUs.
结果
LiveFrame measured three published models on a single GPU, revealing significant discrepancies between claimed and actual fps. The tool’s design ensures low‑bias timing, verifiable receipts, and CPU‑first synthetic testing, enabling users to assess real‑world performance and cost per concurrent stream.
工作流
- Install LiveFrame via pip
- Run a synthetic CPU benchmark to prove the loop end‑to‑end
- Execute a real model run on the target GPU
- Verify the run’s ledger to ensure integrity
- Optionally export results to worldmark/wbench formats
证据
LiveFrame measures what a model actually delivers on the hardware you run it on, and binds every number to a digest ledger anyone can re‑verify.
Matrix‑Game 2.0 25 fps (1× H100) measured 19.7 fps – same H100, consistent with the claim.
LiveFrame times frames as they're delivered to the host and counts native decoded frames only — never interpolated or duplicated ones.
Every run writes a self‑contained report.html, a machine‑readable report.json, and a digest‑bound ledger.json. liveframe world verify <run>/ledger.json re‑checks every artifact byte.
- 记录日期: 2026-10-21T23:11:10.849Z