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AtlasRepo

XCP: From an Xbox Experiment to an Open Development Platform

Description and use

XCP turns an Xbox Series X into a platform for prototyping and running games, unifying project management, validation, build, deployment, and evidence capture on real hardware.

Problem

Independent developers lack a unified way to prototype and run projects on Xbox hardware without extensive engine‑specific workflows.

Outcome

XCP achieved 3/3 bounded playable reconstructions of diverse Godot games, 15/15 human playability checks, and 17 captures, demonstrating a reusable platform for console prototyping.

Workflow

  • Define project modules, assets, and capabilities in XCP project file
  • Validate project against Xbox execution target
  • Build bundle and install on Xbox
  • Launch and interact with the game
  • Capture structured execution evidence
  • Revise or rollback and repeat

Evidence

XCP began inside the supported Developer Mode application sandbox. We explored memory allocation, persistent storage, CPU execution, GPU compute, graphics rendering and communication with a development PC.

Source

Across these three projects, the research recorded 3/3 bounded playable reconstructions, 15/15 human playability checks and 17 captures.

Source

The next part of the platform was the development experience. XCP Studio was designed as a Windows desktop environment where a developer, a visual interface and an AI coding agent can operate against the same project representation.

Source

  • Record date: 2026-10-08T11:56:06.305Z