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AtlasRepo

Your Screen Can Have One Job: Get You Outside

Description and use

<h2> I Built a Game That Wants You to Stop Playing It </h2> <p>We've spent the last decade getting really, really good at making apps that keep you staring at your phone.</p> <p>Infinite scroll, autoplay, streaks that punish you for leaving. Everything is optimized for time-on-screen.</p> <p>So I had a dumb thought: what if I built one that does the opposite?</p> <p>The phone gives you the quest, but you have to look <em>away</em> from the phone to finish it. If you keep staring at the screen, you lose.</p> <p>That's how <em>NatureMate — Touch Grass Edition</em> started.</p> <p>Live demo: <a h

Problem

<h2> I Built a Game That Wants You to Stop Playing It </h2> <p>We've spent the last decade getting really, really good at making apps that keep you staring at your phone.</p> <p>Infinite scroll, autoplay, streaks that punish you for leaving. Everything is optimized for time-on-screen.</p> <p>So I had a dumb thought: what if I built one that does the opposite?</p> <p>The phone gives you the quest, but you have to look <em>away</em> from the phone to finish it. If you keep staring at the screen, you lose.</p> <p>That's how <em>NatureMate — Touch Grass Edition</em> started.</p> <p>Live demo: <a h

Outcome

<h2> I Built a Game That Wants You to Stop Playing It </h2> <p>We've spent the last decade getting really, really good at making apps that keep you staring at your phone.</p> <p>Infinite scroll, autoplay, streaks that punish you for leaving. Everything is optimized for time-on-screen.</p> <p>So I had a dumb thought: what if I built one that does the opposite?</p> <p>The phone gives you the quest, but you have to look <em>away</em> from the phone to finish it. If you keep staring at the screen, you lose.</p> <p>That's how <em>NatureMate — Touch Grass Edition</em> started.</p> <p>Live demo: <a h

Evidence

Your Screen Can Have One Job: Get You Outside

Source

  • Record date: 2026-10-08T10:40:51.148Z